Bastra

Bastra

 

Bastra, the Greek deformation of the Arabic word Basra, which is also a similar game played in Egypt, Lebanon and other Middle-Eastern countries, is a popular fishing card game similar to Cassino very popular in Cyprus.

The game was probably introduced to the Cypriots through the Turks during the Ottoman occupation. There are also variations of the game played in Greece, such as Diloti and Kseri. The game has been exported by both the Cypriot and Turkish diasporas and is played in Cypriot communities in Australia, Canada, England and the United States, usually passed on by the first generation of immigrants to their children and grandchildren. Despite this, the game is virtually unknown in these countries outside of the Cypriot and Greek communities. In Turkey the game is still very popular.

The game is played with a 52 card deck and can involve two, three or four players, although the game is most interesting in the two or four player versions. In the four player version, the players can play for themselves or in two player teams. The first team or player to score 100 points is the winner.
The play

The dealer starts by dealing 1 card to each player, starting with the player on the dealer's left, until each player has 4 cards. The dealer then places 4 cards in the middle of the table, called the board. If 1 or more of the 4 cards is a jack, the dealer returns the jacks to the bottom of the deck and replaces it or them with the next cards from the top of the deck. The play begins with the player to the dealer’s left until all cards are played out. The players either collect fish cards from the board or add a card to the board if they cannot fish any cards. After the cards are exhausted, the dealer then deals each player 4 more cards from the remaining deck. The dealer, however, does not deal 4 cards onto the board as done for the opening hand. The hands are played out until there are no remaining cards to be dealt.

In the two player version, each round has six hands, in the three player version, each round has four hands, and in the four player version, each round consists of three hands.
Scoring

The scoring is as follows:

    The aces, which have a numeral value of 1, are worth 1 point each.
    The jacks are worth 1 point each.
    The two of clubs is worth 2 points.
    The ten of diamonds is worth 3 points.
    The player or team that collects the most cards in a given hand receives 3 points. In the event of a tie, each player or team receives 3 points.
    The player or team that collects all the cards in play without benefit of a jack receives 10 points, or a bastra.

Collecting cards

The object of the game is to collect total cards and cards that are worth various points. Cards are collected as follows:

    Pairing: Any card may be used to take another card or cards of the same denomination, i.e. a 7 takes a 7, a king takes a king, a 6 takes two 6s, etc.
    Combining: Multiple cards may be collected through adding the numeral value of the cards together. For example, the board shows 2, an ace, 5 and 4. A player with a 3 could take 2 and the ace 2+1=3, or a player holding a 9 could take 5 and 4 5+4=9, or a player holding a 7 could take 2, the ace and 4 2+1+4=7.
        A player may also collect combinations of the same sum. For example, if the board shows 5, 4, 2 and 7, a 9 would take all 4 cards, i.e. 5+4 and 2+7=9.
    Pairing and combining: Taking cards through pairing and combining can occur on the same play. For example, if the board showed 3 6 5 4 and 9, a 9 would take all the cards, i.e. 3+6 and 5+4=9, plus the 9 would be paired with the 9.

On the last hand, there are often uncollected cards left on the board. These cards are awarded to the last player or team to collect a card.
Jack

The jack is the most powerful card because it can collect all the cards on the board. However, if a jack is played onto an empty board, it is lost and remains in play until one of the players can collect it, usually with another jack.

 

The bastra is the most important scoring play of the game since it is worth 10 points. A bastra occurs when a player succeeds in clearing the board without benefit of a jack. For example, if the board shows just a 7 and a player collects it with another 7, that player or team receives 10 points. In another scenario, if the board shows 3 and 2 and a player collects them with a 5, that player or team also receives 10 points. In the rare event that a jack takes a solitary jack, a 50 point bastra is awarded.

 

The players place the collected cards close to their position at the table. To record bastras, the player places the bastra card face up, sticking out of the player's pile of collected cards. The dealer should be careful to place his or her collected cards away from the deck, so as to avoid confusion. Players are not allowed to look at their collected cards until the end of the hand. At the end of the hand, the players count their total cards and points.

 

The game ends when one player or team reaches 100 points. In the rare event of a tie 2 players or teams finish even beyond the 100 point mark there are various tie-breaking options, determined by the players by mutual consent. The game can be declared a draw, or an extra hand or hands can be played until the tie is broken. Or the players can extend the game to a fixed number of points 20, 30 or 50.

Card Games Rules

A new card game starts in a small way, either as someone's invention, or as a modification of an existing game. Those playing it may agree to change the rules as they wish. The rules that they agree on become the house rules under which they play the game. A set of house rules may be accepted as valid by a group of players wherever they play, as it may also be accepted as governing all play within a particular house, café, or club.

When a game becomes sufficiently popular, so that people often play it with strangers, there is a need for a generally accepted set of rules. This need is often met when a particular set of house rules becomes generally recognized. For example, when Whist became popular in 18th-century England, players in the Portland Club agreed on a set of house rules for use on its premises. Players in some other clubs then agreed to follow the Portland Club rules, rather than go to the trouble of codifying and printing their own sets of rules. The Portland Club rules eventually became generally accepted throughout England and Western cultures.

It should be noted that there is nothing static or official about this process. For the majority of games, there is no one set of universal rules by which the game is played, and the most common ruleset is no more or less than that. Many widely played card games, such as Canasta and Pinochle, have no official regulating body. The most common ruleset is often determined by the most popular distribution of rulebooks for card games. Perhaps the original compilation of popular playing card games was collected by Edmund Hoyle, a self-made authority on many popular parlor games. The U.S. Playing Card Company now owns the eponymous Hoyle brand, and publishes a series of rulebooks for various families of card games that have largely standardized the games' rules in countries and languages where the rulebooks are widely distributed. However, players are free to, and often do, invent house rules to supplement or even largely replace the standard rules.

If there is a sense in which a card game can have an official set of rules, it is when that card game has an official governing body. For example, the rules of tournament bridge are governed by the World Bridge Federation, and by local bodies in various countries such as the American Contract Bridge League in the U.S., and the English Bridge Union in England. The rules of skat are governed by The International Skat Players Association and in Germany by the Deutscher Skatverband which publishes the Skatordnung. The rules of French tarot are governed by the Fédération Française de Tarot. The rules of Poker's variants are largely traditional, but enforced by the World Series of Poker and the World Poker Tour organizations which sponsor tournament play. Even in these cases, the rules must only be followed exactly at games sanctioned by these governing bodies; players in less formal settings are free to implement agreed-upon supplemental or substitute rules at will.

 

Caribbean Stud Poker

Caribbean Stud poker is a casino table game with rules similar to five-card stud poker. However, unlike standard poker games, Caribbean stud is played against the house rather than against other players. There is no bluffing or other deception.

As a result of the popularity of poker, casinos created a house banked game known as Caribbean Stud Poker in order to lure poker fans to play more table games. The birth of the game is not well referenced, which is unusual for a relatively new game. Gambling genius David Sklansky has laid claim to formulating the game on a well-known poker forum, positing that he invented the game in 1982 using the name “Casino Poker”. When he developed the game the rules had some differences like, the dealer having two hole cards revealed instead of only one hole card revealed as in Caribbean Stud today. Likewise there was no progressive jackpot in the game he allegedly founded. Sklansky was unable to patent Casino Poker due to patent laws, according to the story. A few years afterwards he was approached by a poker player who brought the game to Aruba and had it patented. The poker player and a casino owner changed the rules slightly to form what we experience nowadays as

Another story details that many people claim they played the game under a different name on a cruise ship going to Aruba, before it was known as Caribbean Stud. The proprietor of the now 'Excelsior Casino' is believed to have bought the game after it was discovered on the cruise ship. The casino at the time was known as 'The King International'. This new game has developed a tremendous interest from tourists in its short history. Fanatics of the game flock to Aruba yearly to play some Caribbean Stud at its home.

The true story of how the game as it is played today came into being goes back to 1987 when a gambler named James Suttle learned the game from a down on his luck poker player while playing Texas Holdem at Binion's Horseshoe on Fremont Street in Downtown Las Vegas. The Player offered to teach Suttle the game if he would lend him $5,000.00. James Suttle denies this. James who was a friend of casino owner and game developer Danny Jones, gave the man the loan because he knew that he could sell the game to Jones for a hefty profit. Jones owned the King International Casino in Aruba which latter became the Grand Holiday Casino. The casino was located in the Holiday Inn on Palm Beach in Aruba which was a favorite layover for many cruise lines. Danny began to market the game with minimal success to other casinos and cruise ships under the company D&D Gaming Patients. It wasn't until computer software engineer Michael Titus told Jones that his game needed a linked progressive Jackpot that the game took off. Titus was playing Poker with Jones at the Horseshoe when during a casual conversation about the game including discussion about the games strengths and weaknesses they determined that the game was too strong for the house and players needed an enticement to play in spite of the games favor for the house. It has been a long standing tradition in the gaming industry to add large or progressive jackpots to games that offer weaker returns to the player. The advantage of a progressive jackpot is that it almost always pays for itself through player contributions. In slot machine play this is easily accomplished as the gaming machine is such a key element to the game, on table games this had never been done in a real time environment. Poker games have had progressive Bad Beat jackpots for a long time, but these were calculated on a daily or weekly basis from a jackpot rake at a predetermined period of time. Jones and Titus roughed out the method by which the new game would be implemented and created the first live progressive linked jackpot on a table game which lead to the games rapid growth and popularity. Two days after the Horseshoe meeting Titus resigned from his job at the Las Vegas Hilton and went to work for newly formed Progressive Games, Inc.. Progressive Games started by sharing space with a Las Vegas Sign Company called City Lites which provided signage and jackpot meters for the game. Eventually the company split due to licensing issues in Nevada. Progressive Games moved to Florida and began Global Distribution of the game while Dane Jones, Danny's son, operated the Nevada company for about six months. Eventually, Dane made a deal for the Nevada distribution rights with a company called D.P. Stud. The million dollars that was to be paid to the Jones family for the rights to distribute the game was never paid in full and due to Jones licensing issues in Nevada he was never given just payment. The hardware that went into the Nevada version of the game was illegally knocked off by DP Stud for many years. This is part of the reason the history of the game became so clouded. Dane's fumbled deal ended the Jones family involvement with the game in Nevada. However, the Ft. Lauderdale based Progressive Games went on to distribute the game globally during the next two years. In a major consolidation move Mikhon Gaming bought out Progressive Games and the Nevada distribution company in 1995. The concept patent  for a progressive linked jackpot on a table game, that Titus brought to Caribbean Stud has stood many challenges. It is the Jackpot feature that has made the game a long time success among the new casino games.

The following rules are typical of U.S. casinos, but some of the details the payouts and limits vary from casino to casino.

To play, every player places his ante on a marked spot on the table playing surface the layout where indicated; all ante wagers must be placed prior to the dealer announcing No more bets. Each player also has the option to participate in the progressive jackpot feature of the game. This is also done before the dealer announces no more bets, by dropping a chip in the slot on the table which activates the progressive jackpot light for that seat and that particular hand of play. Each player and the dealer will then receive five cards, face down. The dealer will turn over one of his cards, then push the cards toward the players, after which the players may look at their cards. They may only look at their own cards, and may not discuss what they have with any other players at the table.

Players have the option to play or fold; if they choose to play, they place their bets twice the amount of their respective ante in the bet box. If they choose to fold, they forfeit their ante. After all the players have made their decisions, the dealer reveals his hole cards. The dealer only plays with an ace/king or higher; they then compare their cards to the other players' cards individually, right to left, and the players' hands that beat the dealer's qualifing hand wins.

There are some major rules in Caribbean Stud Poker that must be observed at all times while playing:

Only one hand per player. Players cannot hold or wager on multiple hands at the table.

Players choosing to play the Progressive Payout feature are responsible for ensuring their $1 wager has been inserted into slot and the Indicator Light is ON.

Players may not exchange or communicate information regarding their hands to other players or the dealer. Player violation will result in a dead hand and forfeiture of all wagers.

Incorrect amount of cards to the player constitutes a dead hand or push for that player only.

The decision of the table/casino supervisor is final.

If the dealer is dealt four cards of the five-card hand, the dealer shall deal an additional card to complete the hand. Any other misdeal to the dealer shall result in all hands being void and the cards shall be reshuffled.

Each player shall be required to keep the five cards in full view of the dealer at all times. Once each player has examined his or her cards and placed them face down on the layout, they may not touch the cards again.

If a hole card is exposed prior to the dealer announcing No More Bets, all hands shall be void.

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